Sara
Clemens Avatar

141 Notes

onestarbookreview:

“First of all, the whole thing is almost all dialogue.” 

Cry-laughing.

onestarbookreview:

First of all, the whole thing is almost all dialogue.” 

Cry-laughing.

1 Notes

Sara Clemens turned 4 today!
(I look terrible for my age.)

Sara Clemens turned 4 today!

(I look terrible for my age.)

2 Notes

Project Ico: Crane

Is it pretentious to subtitle a piece on gaming by one’s most recent save point? What better way to let everyone know exactly how far I’ve come? This one has the added benefit of a double meaning—a crane can be a large machine used to move heavy objects (like the subtitular crane in question), or a long-necked bird that symbolizes youth.

Ico is a game about young boy thrust into a situation slightly beyond his ken, being controlled by a player very much beyond theirs. I started playing The Ico & Shadow of the Colossus Collection on PS3 recently, partially because I never had the pleasure of experiencing either in their original PS2 format (I didn’t have a Playstation of any kind until I shrewdly added a PS3 to my wedding register three years ago), and partially because some fellow gamesters suggested we play through Ico together and share our thoughts along the way. You can find links to their initial pieces at the end of this one.

I’ve always been partial to child avatars. Children are great ambassadors to unknown worlds, and what is a player if not a newborn in a brave new one? Ico is a boy born with horns, which means he is set to be sacrificed for the good of his people, although we control him for a decent bit of playtime before he reveals that particular detail during a brief dialogue exchange. That’s the thing about Ico—it completely dispenses with the traditional tutorial level and throws the player straight to the wolves. (Scary shadow creatures, to be more precise.)

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2 Notes

I told my friend I wanted to be serious in art and life, so she drew me playing video games and smirking. Seems about right.
Check out her other wonderfully surreal comics here.

I told my friend I wanted to be serious in art and life, so she drew me playing video games and smirking. Seems about right.

Check out her other wonderfully surreal comics here.

1 Notes

My Name is Lara Croft

In April’s Videodame Player 2 column, transgender author Savannah Winter seeks out ancient artifacts with Lara Croft and ends up discovering herself.

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1 Notes

Party Chat 4.4

Some stuff about cons, some stuff about games writing, some stuff about testicles.

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3 Notes

Follow the White Rabbit

  • saraclemens: so amazon has the ultimate matrix on blu-ray for $25 and i am tempted for realz
  • teatime-with-tigers: i'm not even going to bother with encouraging you to buy it because you and i both know goddamn well that you will make that purchase either way
  • saraclemens: i made the purchase in between my message and your response

2 Notes

Dear Flurry,
I’m so sorry I missed our
date to have a visit at my
house yesterday. I have a
tendency to overcompensate
for my mistakes, so please
accept this new sofa.

Notes

"Schooo!"

I’ve long been a supporter of mobile gaming on my phone—having a cadre of games in your pocket is truly living the dream—but playing on the larger iPad screen is a whole new world. Blek takes full advantage of the format, delivering a beautifully sparse design and intuitive, elegant gameplay mechanics.

Start by drawing a line with your finger and send it careening around the screen. I like to set my iPad flat on the coffee table so I can draw those little moving lines with an extra flourish, flicking my hands off the screen like some kind of conductor of calligraphy. The premise is simple: hit all the colored dots and avoid getting sucked into the black ones. Or if you’re me, purposefully and repeatedly send those little lines straight to their doom.

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85 Notes

killscreen:

[via Michael Rox]